<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="placeable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_fenceGate</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>$data/placeables/lizard/fencesFarm/level01/store_fencesFarmLevel01Gate02.dds</image>

        <price>1500</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>fences</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>

        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <brush>
            <type>fence</type>
            <category>decoration</category>
            <tab>fences</tab>
            <parameters>
                <parameter isFilename="true">$data/placeables/lizard/fencesFarm/level01/fencesFarmLevel01Singleton.xml</parameter>
                <parameter>true</parameter> <!-- is gate -->
                <parameter>2</parameter>
            </parameters>
        </brush>

        <storeIconRendering>
            <settings centerIcon="true"/>
            <objectBundle>
                <object filename="$data/placeables/lizard/fencesFarm/level01/fencesFarmLevel01.i3d">
                    <node node="0|1" translation="0 0 0" rotation="0 90 0" scale="1 1 1"/>

                    <!-- poles -->
                    <node node="1|0" translation="0 0 0" rotation="0 90 0" scale="1 1 1"/>
                    <node node="1|1" translation="5.9 0 0" rotation="0 90 0" scale="1 1 1"/>
                </object>
            </objectBundle>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <!-- Used only for store icon generation and store item. Does not use actual i3d in-game. -->
    <base>
        <filename></filename>
    </base>


    <clearAreas/>
    <leveling/>
    <indoorAreas/>
</placeable>
