<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="chargingStation" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/placeables/lizard/chargingStation/chargingStationDecals_diffuse.png" />
    <File fileId="1" filename="$data/placeables/lizard/chargingStation/chargingStation_diffuse.png" />
    <File fileId="2" filename="$data/placeables/lizard/chargingStation/chargingStation_normal.png" />
    <File fileId="3" filename="$data/placeables/lizard/chargingStation/chargingStation_specular.png" />
    <File fileId="6" filename="$data/shaders/decalShader.xml" />
    <File fileId="7" filename="$data/shaders/glowShader.xml" />
    <File fileId="5" filename="$data/shared/default_normal.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="2" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="chargingStation_mat" materialId="1">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="chargingStationDecals_mat" materialId="4" specularColor="0.5 1 0" alphaBlending="true" customShaderId="6">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
    </Material>
    <Material name="chargingStation_mat1" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="7" customShaderVariation="baseMap_colorScale_blink">
      <CustomParameter name="blinkOffset" value="0"/>
      <CustomParameter name="lightControl" value="1.0"/>
      <CustomParameter name="blinkSpeed" value="5"/>
      <CustomParameter name="colorScale" value="0.0 1.0 0.0"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="chargingStation.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="chargingStation" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="chargeTrigger" translation="0 1 0" visibility="false" shapeId="2" static="true" trigger="true" collisionMask="2097152" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" nodeId="2"/>
      <Shape name="chargeFlash" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="3"/>
      <Light name="chargeLight" translation="0 0.5 0" type="point" color="0 1 0" emitDiffuse="true" emitSpecular="true" range="2" clipDistance="75" nodeId="4"/>
      <TransformGroup name="clearArea" nodeId="5">
        <TransformGroup name="clearAreaStart" translation="-1 0 -1" nodeId="6"/>
        <TransformGroup name="clearAreaWidth" translation="-1 0 1" nodeId="7"/>
        <TransformGroup name="clearAreaHeight" translation="1 0 -1" nodeId="8"/>
      </TransformGroup>
      <TransformGroup name="levelingArea" nodeId="9">
        <TransformGroup name="levelingAreaStart" translation="-1 0 -1" nodeId="10"/>
        <TransformGroup name="levelingAreaWidth" translation="-1 0 1" nodeId="11"/>
        <TransformGroup name="levelingAreaHeight" translation="1 0 -1" nodeId="12"/>
      </TransformGroup>
      <TransformGroup name="testArea1Start" translation="-0.298626 0 -0.328405" nodeId="13">
        <TransformGroup name="testArea1End" translation="0.582441 1.71527 0.614932" nodeId="14"/>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-1.5 1.13687e-15 -1.5" nodeId="15">
        <TransformGroup name="tipOcclusionUpdateArea1End" translation="3 0 3" nodeId="16"/>
      </TransformGroup>
      <TransformGroup name="hotspotNode" translation="0 0 0.812015" nodeId="17"/>
      <TransformGroup name="teleportNode" translation="0.842098 0 -0.490255" nodeId="18"/>
      <Shape name="decal" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="50" nodeId="19"/>
      <Shape name="collision" translation="0 0.738348 0" shapeId="5" static="true" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" clipDistance="300" nodeId="20"/>
      <Shape name="tipCollision" visibility="false" shapeId="6" static="true" density="0" collisionMask="524288" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" nodeId="21"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1">
      <Attribute name="mapPositionIndex" type="string" value="5"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
