<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>Variko</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>$data/placeables/groha/variko/store_variko.dds</image>
        <price>150000</price>
        <dailyUpkeep>60</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>GROHA</brand>
        <species>placeable</species>
        <category>sheds</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>sheds</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>402944</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>64768</indexBufferMemoryUsage>
        <textureMemoryUsage>3604480</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/groha/variko/variko.i3d</filename>
    </base>


    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea01Start" widthNode="clearArea01Width" heightNode="clearArea01Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="3" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch01"   filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode01" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode02" groupIndex="1" />
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode03" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode04" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode05" groupIndex="1" />
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode06" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
    </lights>

    <animatedObjects>
        <animatedObject saveId="slidingDoor1" >
            <dependency animatedObjectIndex="2" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="3" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="4" minTime="0" maxTime="0" />
            <animation duration="3.5">
                <part node="slidingDoor1Left">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="7.3 0 0"/>
                </part>
                <part node="slidingDoor2Left">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="3.65 0 0"/>
                </part>
                <part node="slidingDoor1Right">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="3.65 0 0"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor1" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor1" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor1" template="woodDoorClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="slidingDoor2" >
            <dependency animatedObjectIndex="1" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="3" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="4" minTime="0" maxTime="0" />
            <animation duration="3.5">
                <part node="slidingDoor2Left">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-3.65 0 0"/>
                </part>
                <part node="slidingDoor2Right">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="3.65 0 0"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor2" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor2" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor2" template="woodDoorClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="slidingDoor3" >
            <dependency animatedObjectIndex="1" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="2" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="4" minTime="0" maxTime="0" />
            <animation duration="3.5">
                <part node="slidingDoor3Left">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-3.65 0 0"/>
                </part>
                <part node="slidingDoor3Right">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="3.65 0 0"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor3" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor3" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor3" template="woodDoorClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="slidingDoor4" >
            <dependency animatedObjectIndex="1" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="2" minTime="0" maxTime="0" />
            <dependency animatedObjectIndex="3" minTime="0" maxTime="0" />
            <animation duration="3.5">
                <part node="slidingDoor4Left">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-3.65 0 0"/>
                </part>
                <part node="slidingDoor3Right">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-3.65 0 0"/>
                </part>
                <part node="slidingDoor4Right">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-7.3 0 0"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor4Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor4" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor4" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor4" template="woodDoorClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="door1" >
            <animation duration="1.5">
                <part node="door">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 130 0"/>
                </part>
            </animation>
            <controls triggerNode="door1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="door1" template="metalDoorsLoop" />
                <posEnd linkNode="door1" template="metalDoorsOpen" />
                <negEnd linkNode="door1" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <i3dMappings>
        <i3dMapping id="slidingDoor1" node="0>0|0" />
        <i3dMapping id="slidingDoor1Left" node="0>0|0|0" />
        <i3dMapping id="slidingDoor1Right" node="0>0|0|1" />
        <i3dMapping id="slidingDoor1Trigger" node="0>0|0|2" />
        <i3dMapping id="slidingDoor2" node="0>0|1" />
        <i3dMapping id="slidingDoor2Left" node="0>0|1|0" />
        <i3dMapping id="slidingDoor2Right" node="0>0|1|1" />
        <i3dMapping id="slidingDoor2Trigger" node="0>0|1|2" />
        <i3dMapping id="slidingDoor3" node="0>0|2" />
        <i3dMapping id="slidingDoor3Left" node="0>0|2|0" />
        <i3dMapping id="slidingDoor3Right" node="0>0|2|1" />
        <i3dMapping id="slidingDoor3Trigger" node="0>0|2|2" />
        <i3dMapping id="slidingDoor4" node="0>0|3" />
        <i3dMapping id="slidingDoor4Left" node="0>0|3|0" />
        <i3dMapping id="slidingDoor4Right" node="0>0|3|1" />
        <i3dMapping id="slidingDoor4Trigger" node="0>0|3|2" />
        <i3dMapping id="door1" node="0>0|4" />
        <i3dMapping id="door" node="0>0|4|0" />
        <i3dMapping id="door1Trigger" node="0>0|4|1" />
        <i3dMapping id="clearArea01Start" node="0>1|0" />
        <i3dMapping id="clearArea01Width" node="0>1|0|0" />
        <i3dMapping id="clearArea01Height" node="0>1|0|1" />
        <i3dMapping id="levelingArea01Start" node="0>2|0" />
        <i3dMapping id="levelingArea01Width" node="0>2|0|0" />
        <i3dMapping id="levelingArea01Height" node="0>2|0|1" />
        <i3dMapping id="indoorArea01Start" node="0>3|0" />
        <i3dMapping id="indoorArea01Width" node="0>3|0|0" />
        <i3dMapping id="indoorArea01Height" node="0>3|0|1" />
        <i3dMapping id="lightTrigger" node="0>4|0" />
        <i3dMapping id="realLightsLow" node="0>4|1|0" />
        <i3dMapping id="realLightsHigh" node="0>4|1|1" />
        <i3dMapping id="powerSwitch01" node="0>4|2" />
        <i3dMapping id="lightNode01" node="0>4|3" />
        <i3dMapping id="lightNode02" node="0>4|4" />
        <i3dMapping id="lightNode03" node="0>4|5" />
        <i3dMapping id="lightNode04" node="0>4|6" />
        <i3dMapping id="lightNode05" node="0>4|7" />
        <i3dMapping id="lightNode06" node="0>4|8" />
        <i3dMapping id="testArea1Start" node="0>6|0" />
        <i3dMapping id="testArea1End" node="0>6|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>7|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>7|0|0" />
    </i3dMappings>
</placeable>
