<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="connector_r150" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="$data/objects/inlineBales/baleConnector_diffuse.png" />
    <File fileId="2" filename="$data/objects/inlineBales/baleConnector_normal.png" />
    <File fileId="3" filename="$data/objects/inlineBales/baleConnector_vmask.png" />
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
  </Files>

  <Materials>
    <Material name="baleConnector_mat" materialId="1" customShaderId="4" customShaderVariation="backLight_colorMask">
      <CustomParameter name="backLightScale" value="0.5"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="connector_r150.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="startJoint" translation="0 0 -0.132672" nodeId="1"/>
    <TransformGroup name="endJoint" translation="0 0 0.132672" nodeId="2"/>
    <Shape name="connector" translation="0 3.17044e-17 0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" skinBindNodeIds="1 2" clipDistance="300" nodeId="3"/>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="2">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
