<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="birch_stage01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="11" filename="$data/shaders/treeBillboardShader.xml" />
    <File fileId="4" filename="$data/shaders/treeBranchShader.xml" />
    <File fileId="8" filename="$data/shaders/treeTrunkShader.xml" />
    <File fileId="9" filename="birch1LOD_diffuse.png" />
    <File fileId="12" filename="birch1LOD_mask.png" />
    <File fileId="10" filename="birch1LOD_normal.png" />
    <File fileId="1" filename="birchBranch_diffuse.png" />
    <File fileId="5" filename="birchBranch_mask.png" />
    <File fileId="2" filename="birchBranch_normal.png" />
    <File fileId="3" filename="birchBranch_specular.png" />
    <File fileId="6" filename="birchTrunk_diffuse.png" />
    <File fileId="7" filename="birchTrunk_normal.png" />
  </Files>

  <Materials>
    <Material name="birchBranch_mat" materialId="2" customShaderId="4" customShaderVariation="SEASONAL">
      <Custommap name="mMaskMap" fileId="5"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="birchTrunk_mat" materialId="1" specularColor="0 0 0" customShaderId="8">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
    </Material>
    <Material name="birch1LOD_mat" materialId="3" specularColor="0 0 0" customShaderId="11" customShaderVariation="SEASONAL_BILLBOARD180">
      <Custommap name="mMaskMap" fileId="12"/>
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="birch_stage01.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="birch_stage01" lodDistance="0 60" collision="false" clipDistance="200" nodeId="1">
      <Shape name="LOD0" shapeId="1" static="true" density="0.65" collisionMask="16791586" splitType="4" splitUvs="0 0 1 0.064 8" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="500" nodeId="2">
        <Shape name="LOD0Attachments" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="500" nodeId="3"/>
      </Shape>
      <Shape name="LOD1" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="800" nodeId="4"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
