<pedestrianSystem>
    <walks>
        <walk clip="walkSlow_femaleSource" blendWith="" distance="1.292" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk_neutralSource" blendWith="" distance="1.6" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk2_maleSource" blendWith="" distance="3.4" speedScaleMin="0.8" speedScaleMax="1.1" stepSoundTriggers="0.15;0.4;0.65;0.9" />
        <walk clip="walkFast_maleSource" blendWith="" distance="2.27" speedScaleMin="1.0" speedScaleMax="1.1" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk_femaleSource" blendWith="" distance="3.48" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.15;0.4;0.65;0.9" />
    </walks>
    
    <pedestrians>
        <pedestrian id="9"  variation="male"    filename="$dataS/character/humans/npc/pedestrians/america/npcUSA01_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="10" variation="male"    filename="$dataS/character/humans/npc/pedestrians/america/npcUSA02_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="11" variation="male"    filename="$dataS/character/humans/npc/pedestrians/america/npcUSA03_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="12" variation="male"    filename="$dataS/character/humans/npc/pedestrians/america/npcUSA04_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="13" variation="male"    filename="$dataS/character/humans/npc/pedestrians/america/npcUSA05_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="14" variation="male"    filename="$dataS/character/humans/npc/pedestrians/america/npcUSA06_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="25" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon06_f.i3d" walk="walk_femaleSource" idle="idle2_femaleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="26" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon05_m.i3d" walk="walkFast_maleSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="27" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon07_f.i3d" walk="walk_neutralSource" idle="idle2_femaleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="28" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon03_m.i3d" walk="walk2_maleSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="29" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon04_f.i3d" walk="walk_femaleSource" idle="idle2_femaleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="30" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon04_m.i3d" walk="walkFast_maleSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="31" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon09_f.i3d" walk="walk_femaleSource" idle="idle2_femaleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="32" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon09_m.i3d" walk="walkFast_maleSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="33" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon10_f.i3d" walk="walk_femaleSource" idle="idle2_femaleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="34" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon10_m.i3d" walk="walk_neutralSource" idle="idle5_maleSource" animSet="pedestrian" headAimPath="0|0|0|0|0" />
    </pedestrians>
    
    <sounds>
        <sound filename="$data/sounds/player/footsteps/step_concrete_1.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_2.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_3.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_4.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_5.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_6.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_7.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_8.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
    </sounds>
    
    <!-- soundIds="1;1;1;1;1;1;2;1;2;1;2;1;2;1;2;1"  -->
    
    <walkingPedestrianGroups>
        <group name="standard" spawnChance="1" pedestrianIds="9;10;11;12;13;14;25;26;27;28;29;30;31;32;33;34" soundIds="1;1;1;1;1;1;2;1;2;1;2;1;2;1;2;1" spawnTimeFrom="6" spawnTimeTo="18" allowHeadTurn="false"/>
    </walkingPedestrianGroups>
    
    <staticPedestrianGroups>
        <group name="standardStatic" spawnChance="1" pedestrianIds="9;10;11;12;13;14;25;26;27;28;29;30;31;32;33;34" soundIds="1;1;1;1;1;1;2;1;2;1;2;1;2;1;2;1" spawnTimeFrom="6" spawnTimeTo="18" allowHeadTurn="false">
            <animationSet animationIds="idle_maleSource;idle_femaleSource" weight="0.8" />
            <animationSet animationIds="idle_maleSource;idle_femaleSource" weight="0.2" />
        </group>
    </staticPedestrianGroups>

</pedestrianSystem>