<pedestrianSystem>
    <walks>
        <walk clip="walkSlow_femaleSource" blendWith="" distance="1.292" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk_neutralSource" blendWith="" distance="1.6" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk2_maleSource" blendWith="" distance="3.4" speedScaleMin="0.8" speedScaleMax="1.1" stepSoundTriggers="0.15;0.4;0.65;0.9" />
        <walk clip="walkFast_maleSource" blendWith="" distance="2.27" speedScaleMin="1.0" speedScaleMax="1.1" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk_femaleSource" blendWith="" distance="3.48" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.15;0.4;0.65;0.9" />
    </walks>

    <pedestrians>
        <pedestrian id="1"  variation="female"  filename="$dataS/character/humans/npc/pedestrians/france/npcFR01_f.i3d" walk="walkSlow_femaleSource"  idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="2"  variation="male"    filename="$dataS/character/humans/npc/pedestrians/france/npcFR01_m.i3d" walk="walk_neutralSource"     idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="3"  variation="female"  filename="$dataS/character/humans/npc/pedestrians/france/npcFR02_f.i3d" walk="walkSlow_femaleSource"  idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="4"  variation="male"    filename="$dataS/character/humans/npc/pedestrians/france/npcFR02_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="5"  variation="female"  filename="$dataS/character/humans/npc/pedestrians/france/npcFR03_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="6"  variation="male"    filename="$dataS/character/humans/npc/pedestrians/france/npcFR03_m.i3d" walk="walkFast_maleSource"    idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="7"  variation="male"    filename="$dataS/character/humans/npc/pedestrians/france/npcFR04_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="8"  variation="male"    filename="$dataS/character/humans/npc/pedestrians/france/npcFR05_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="15" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon01_f.i3d" walk="walk_femaleSource"  idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="16" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon01_m.i3d" walk="walk2_maleSource"   idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="17" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon02_f.i3d" walk="walk_neutralSource" idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="18" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon02_m.i3d" walk="walk2_maleSource"   idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="19" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon03_f.i3d" walk="walk_femaleSource"   idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="20" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon03_m.i3d" walk="walk2_maleSource"    idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="21" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon04_f.i3d" walk="walk_femaleSource"   idle="idle2_femaleSource"    animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="22" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon04_m.i3d" walk="walk2_maleSource"    idle="idle5_maleSource"      animSet="pedestrian" headAimPath="0|0|0|0|0" />
    </pedestrians>

    <sounds>
        <sound filename="$data/sounds/player/footsteps/step_concrete_1.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_2.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_3.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_4.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_5.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_6.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_7.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_8.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
    </sounds>

    <!-- soundIds="2;1;2;1;2;1;1;1;2;1;2;1;2;1;2;1" -->

    <walkingPedestrianGroups>
        <group name="standard" spawnChance="1" pedestrianIds="1;2;3;4;5;6;7;8;15;16;17;18;19;20;21;22" soundIds="1;2" spawnTimeFrom="6" spawnTimeTo="18" allowHeadTurn="false" />
    </walkingPedestrianGroups>

    <staticPedestrianGroups>
        <group name="standardStatic" spawnChance="1" pedestrianIds="1;2;3;4;5;6;7;8;15;16;17;18;19;20;21;22" soundIds="1;2"  spawnTimeFrom="6" spawnTimeTo="18" allowHeadTurn="false" >
            <animationSet animationIds="idle_maleSource;idle_femaleSource" weight="0.8" />
            <animationSet animationIds="idle_maleSource;idle_femaleSource" weight="0.2" />
        </group>
    </staticPedestrianGroups>

</pedestrianSystem>