﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map width="2048" height="2048" imageFilename="$data/maps/mapFR/overview.png"  mapFieldColor="0.1500 0.1195 0.0953" mapGrassFieldColor="0.1470 0.1441 0.0823">
    <filename>$data/maps/mapFR/map.i3d</filename>
    <vertexBufferMemoryUsage>98589952</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>14481664</indexBufferMemoryUsage>
    <textureMemoryUsage>619511808</textureMemoryUsage>

    <culling xzOffset="100" />
    <densityMap revision="1" />
    <terrainLodTexture revision="1" />
    <splitShapes revision="2" />
    <tipCollision revision="2" />
    <placementCollision revision="2" />
    <navigationCollision revision="4" />

    <shop filename="$data/store/ui/shop.xml" />
    <storeItems filename="$data/maps/mapFR/storeItems.xml" />

    <sounds filename="$data/maps/mapFR/sound.xml" />
    <environment filename="$data/maps/mapFR/environment.xml" />
    <growth filename="$data/maps/maps_growth.xml" />
    <weed filename="$data/maps/mapFR/weed.xml" />
    <fieldGround filename="$data/maps/mapFR/fieldGround.xml" />
    <farmlands filename="$data/maps/mapFR/farmlands.xml" />

    <animals filename="$dataS/character/animals.xml">
        <names filename="$dataS/character/animalNames.xml" />
        <food filename="$dataS/character/animalFood.xml" />
    </animals>
    <wildlife filename="$dataS/character/wildlifeSpawner.xml" />
    <npcs filename="$data/maps/mapFR/npcs.xml" />
    <!-- <helpers filename="$data/maps/maps_helpers.xml" /> -->

    <guidedTour filename="$data/maps/mapFR/guidedTour.xml" />

    <helpline filename="$dataS/helpLine.xml">
        <trigger position="665 65 434"    categoryIndex="5" pageIndex="1" /> <!-- improving yield -->
        <trigger position="608 65 472"    categoryIndex="1" pageIndex="6" /> <!-- build mode -->
        <trigger position="-225 69.2 221" categoryIndex="6" pageIndex="1" /> <!-- animals -->
        <trigger position="622 65 110"    categoryIndex="1" pageIndex="3" /> <!-- shop -->
        <trigger position="-669 131.2 -559" categoryIndex="4" pageIndex="8" /> <!-- grape -->
    </helpline>

    <missionVehicles filename="$dataS/missionVehicles.xml" />

    <licensePlates filename="$data/maps/mapFR/licensePlates/licensePlatesFR.xml" />

    <gameplayHints filename="$dataS/gameplayHints.xml" />
    <collectibles filename="$data/maps/mapFR/collectibles.xml" />

    <hotspots>
        <placeableHotspot type="SHOP" text="$l10n_vehicle_shop" worldPosition="620 118" teleportWorldPosition="620 0 118" />
        <placeableHotspot type="SHOP_ANIMAL" text="$l10n_station_fr_livestockMarket" worldPosition="-299 245" teleportWorldPosition="-299 0 245" />
    </hotspots>

    <!-- <competitiveMultiplayer filename="$data/maps/mapFR/competitiveMultiplayer.xml" /> -->
    <!-- <fillTypes filename="$data/maps/mapFR/maps_fillTypes.xml" /> -->
    <!-- <sprayTypes filename="$data/maps/mapFR/maps_sprayTypes.xml" /> -->
    <!-- <fruitTypes filename="$data/maps/mapFR/maps_fruitTypes.xml" /> -->
    <!-- <treeTypes filename="$data/maps/mapFR/maps_treeTypes.xml" /> -->
    <!-- <densityMapHeightTypes filename="$data/maps/mapFR/maps_densityMapHeightTypes.xml" /> -->

    <motionPathEffects filename="$data/effects/motionPathEffects.xml"/>
    <bales filename="$data/maps/maps_bales.xml"/>

    <additionalFiles>
        <additionalFile filename="$data/shared/materialHolders/tensionBeltMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/mapTargetMarker.i3d" />
        <additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d" />
        <additionalFile filename="$data/effects/effects.xml" />
    </additionalFiles>

    <!-- add all foliage layers that are not fruits. You need to define these foliage layers to be able to remove them with a cultivator or plow -->
    <decoFoliages>
        <decoFoliage layerName="decoFoliage" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="decoForest" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="decoBush" startChannel="0" numChannels="4" />

        <mapping name="grassShort" layerName="decoFoliage" state="1" />
    </decoFoliages>

    <paintableFoliages>
        <paintableFoliage layerName="grass" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="meadow" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoBush" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoFoliage" startChannel="0" numStateChannels="4" />
    </paintableFoliages>


    <!-- paintable ground types - need to be defined in map.i3d node TerrainTransformGroup|CombinedLayer -->
     <groundTypeMappings>
    <!-- Base -->
        <groundTypeMapping type="dirt"           title="$l10n_groundType_dirt" layer="DIRT" />
    <!-- Standard -->
        <groundTypeMapping type="asphalt"        title="$l10n_groundType_asphalt" layer="ASPHALT" />
        <groundTypeMapping type="gravel"         title="$l10n_groundType_gravel" layer="GRAVEL" />
        <groundTypeMapping type="grass"          title="$l10n_groundType_grass" layer="GRASS" />
        <groundTypeMapping type="animalMud"      title="$l10n_groundType_animalMud" layer="MUD_ANIMAL" />
        <groundTypeMapping type="concrete"       title="$l10n_groundType_concrete" layer="CONCRETE" />
    <!-- Special -->
        <groundTypeMapping type="forestGround"   title="$l10n_groundType_forestGround" layer="FOREST_NEEDLES" />
        <groundTypeMapping type="grass_dry"      title="$l10n_groundType_grassDry" layer="GRASS_DIRT" />
        <groundTypeMapping type="rock"           title="$l10n_groundType_rock" layer="ROCK" />
        <groundTypeMapping type="rock_granite"   title="$l10n_groundType_rockGranite" layer="ROCK_DARK" />
    </groundTypeMappings>
</map>
