﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
    <farmlands densityMapFilename="$data/maps/mapFR/data/infoLayer_farmland.grle" numChannels="6" pricePerHa="60000">
        <farmland id="1"  priceScale="1"    npcName="NPC_FR_01" />
        <farmland id="2"  priceScale="1"    npcName="NPC_FR_02" />
        <farmland id="3"  priceScale="1"    npcName="NPC_FR_10" />
        <farmland id="4"  priceScale="1"    npcName="NPC_FR_07" />
        <farmland id="5"  priceScale="1"    npcName="NPC_FR_03" />
        <farmland id="6"  priceScale="1"    npcName="NPC_FR_12" />
        <farmland id="7"  priceScale="1"    npcName="NPC_FR_08" />
        <farmland id="8"  priceScale="1"    npcName="NPC_FR_13" />
        <farmland id="9"  priceScale="1"    npcName="NPC_FR_09" />
        <farmland id="10" priceScale="1"    npcName="NPC_FR_01" />
        <farmland id="11" priceScale="1"    npcName="NPC_FR_07" />
        <farmland id="12" priceScale="1"    npcName="NPC_FR_14" />
        <farmland id="13" priceScale="1"    npcName="NPC_FR_08" />
        <farmland id="14" priceScale="1"    npcName="NPC_FR_03" />
        <farmland id="15" priceScale="1"    npcName="NPC_FR_02" />
        <farmland id="16" priceScale="1"    npcName="NPC_FR_12" defaultFarmProperty="true" />
        <farmland id="17" priceScale="1"    npcName="NPC_FR_11" />
        <farmland id="18" priceScale="1"    npcName="NPC_FR_05" />
        <farmland id="19" priceScale="1"    npcName="NPC_FR_09" defaultFarmProperty="true" />
        <farmland id="20" priceScale="1"    npcName="NPC_FR_13" defaultFarmProperty="true" />
        <farmland id="21" priceScale="1"    npcName="NPC_FR_04" />
        <farmland id="22" priceScale="1"    npcName="NPC_FR_11" />
        <farmland id="23" priceScale="1"    npcName="NPC_FR_08" />
        <farmland id="24" priceScale="1"    npcName="NPC_FR_01" />
        <farmland id="25" priceScale="1"    npcName="NPC_FR_05" />
        <farmland id="26" priceScale="1"    npcName="NPC_FR_10" />
        <farmland id="27" priceScale="1"    npcName="NPC_FR_09" />
        <farmland id="28" priceScale="1"    npcName="NPC_FR_06" />
        <farmland id="29" priceScale="1"    npcName="NPC_FR_02" />
        <farmland id="30" priceScale="1"    npcName="NPC_FR_01" />
        <farmland id="31" priceScale="1"    npcName="NPC_FR_03" />
        <farmland id="32" priceScale="1"    npcName="NPC_FR_05" />
        <farmland id="33" priceScale="1"    npcName="NPC_FR_04" />
        <farmland id="34" priceScale="1"    npcName="NPC_FR_03" />
        <farmland id="35" priceScale="1"    npcName="NPC_FR_12" />
        <farmland id="36" priceScale="1"    npcName="NPC_FR_06" />
        <farmland id="37" priceScale="1"    npcName="NPC_FR_09" />
        <farmland id="38" priceScale="1"    npcName="NPC_FR_05" />
        <farmland id="39" priceScale="1"    npcName="NPC_FR_01" />
        <farmland id="40" priceScale="1"    npcName="NPC_FR_05" />
        <farmland id="41" priceScale="1"    npcName="NPC_FR_07" />
        <farmland id="42" priceScale="1"    npcName="NPC_FR_15" />
        <farmland id="43" priceScale="1"    npcName="NPC_FR_04" />
        <farmland id="44" priceScale="1"    npcName="NPC_FR_06" />
        <farmland id="45" priceScale="1"    npcName="NPC_FR_10" />
        <farmland id="46" priceScale="1"    npcName="NPC_FR_15" />
        <farmland id="47" priceScale="1"    npcName="NPC_FR_10" />
        <farmland id="48" priceScale="1"    npcName="NPC_FR_01" />
        <farmland id="49" priceScale="1"    npcName="NPC_FR_02" />
        <farmland id="50" priceScale="1"    npcName="NPC_FR_03" />
        <farmland id="51" priceScale="0"    npcName="NPC_FR_04" showOnFarmlandsScreen="false" />  <!-- BGA, farmland bought via placeable -->
        <farmland id="52" priceScale="1"    npcName="NPC_FR_05" />
        <farmland id="53" priceScale="1"    npcName="NPC_FR_06" />
        <farmland id="54" priceScale="1"    npcName="NPC_FR_07" />
        <farmland id="55" priceScale="1"    npcName="NPC_FR_07" />
    </farmlands>
</map>
