<pedestrianSystem>
    <walks>
        <walk clip="walkSlow_femaleSource" blendWith="" distance="1.292" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk_neutralSource" blendWith="" distance="1.6" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk2_maleSource" blendWith="" distance="3.4" speedScaleMin="0.8" speedScaleMax="1.1" stepSoundTriggers="0.15;0.4;0.65;0.9" />
        <walk clip="walkFast_maleSource" blendWith="" distance="2.27" speedScaleMin="1.0" speedScaleMax="1.1" stepSoundTriggers="0.25;0.75" />
        <walk clip="walk_femaleSource" blendWith="" distance="3.48" speedScaleMin="0.8" speedScaleMax="1.2" stepSoundTriggers="0.15;0.4;0.65;0.9" />
    </walks>

    <pedestrians>
        <pedestrian id="15" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon01_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="16" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon01_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="17" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon02_f.i3d" walk="walk_neutralSource"     idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="18" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon02_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="19" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon03_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="20" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon03_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="21" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon04_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="22" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon04_m.i3d" walk="walk2_maleSource"       idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="23" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon07_f.i3d" walk="walk_neutralSource"     idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="24" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon05_m.i3d" walk="walkFast_maleSource"    idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="25" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon06_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="26 " variation="male"    filename="$dataS/character/humans/npc/pedestrians/france/npcFR05_m.i3d"     walk="walk2_maleSource"       idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />

        <pedestrian id="27" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon09_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="28" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon09_m.i3d" walk="walkFast_maleSource"    idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="29" variation="female"  filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon10_f.i3d" walk="walk_femaleSource"      idle="idle2_femaleSource"   animSet="pedestrian" headAimPath="0|0|0|0|0" />
        <pedestrian id="30" variation="male"    filename="$dataS/character/humans/npc/pedestrians/generic/npcCommon10_m.i3d" walk="walk_neutralSource"     idle="idle5_maleSource"     animSet="pedestrian" headAimPath="0|0|0|0|0" />
    </pedestrians>

    <sounds>
        <sound filename="$data/sounds/player/footsteps/step_concrete_1.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_2.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_3.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_4.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_5.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_6.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_7.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
        <sound filename="$data/sounds/player/footsteps/step_concrete_8.wav" volume="1.3" indoorVolume="0.5" isWalk="true" />
    </sounds>

    <!-- soundIds="2;1;2;1;2;1;2;1;2;1;2;1;2;1;2;1" -->

    <walkingPedestrianGroups>
        <group name="standard" spawnChance="1" pedestrianIds="15;16;17;18;19;20;21;22;23;23;24;25;26;27;28;29;30" soundIds="1;2" spawnTimeFrom="6" spawnTimeTo="18" allowHeadTurn="false"/>
    </walkingPedestrianGroups>

    <staticPedestrianGroups>
        <group name="standardStatic" spawnChance="1" pedestrianIds="15;16;17;18;19;20;21;22;23;23;24;25;26;27;28;29;30" soundIds="1;2" spawnTimeFrom="6" spawnTimeTo="18" allowHeadTurn="false">
            <animationSet animationIds="idle_maleSource;idle_femaleSource" weight="0.8" />
            <animationSet animationIds="idle_maleSource;idle_femaleSource" weight="0.2" />
        </group>
    </staticPedestrianGroups>
</pedestrianSystem>