<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">
    <motionPathEffect effectClass="WindrowerMotionPathEffect" effectType="WINDROWER" filename="$data/effects/windrower/windrower.i3d">
        <effectGeneration rootNode="0|0"/>
        <typeDefinition fillTypes="GRASS_WINDROW DRYGRASS_WINDROW STRAW" speedScale="1.2"/>

        <effectMeshes>
            <effectMesh node="0|0|0" numRows="3"  rowLength="53" skipPositions="0" boundingBox="7 3 7" numVariations="4"/>
            <effectMesh node="0|0|1" numRows="3"  rowLength="30" skipPositions="0" boundingBox="7 3 7" numVariations="4"/>
            <effectMesh node="0|0|2" numRows="11" rowLength="32" skipPositions="0" boundingBox="7 3 7" numVariations="2"/>
            <effectMesh node="0|0|3" numRows="13" rowLength="32" skipPositions="0" boundingBox="7 3 7" numVariations="2"/>
            <effectMesh node="0|0|4" numRows="16" rowLength="32" skipPositions="0" boundingBox="7 3 7" numVariations="2"/>
        </effectMeshes>

        <effectMaterials rootNode="0|1">
            <effectMaterial node="0|1|0" fillTypes="GRASS_WINDROW">
                <textures diffuse="$data/maps/mapAlpine/effects/windrower/fillTypes/grass_windrow/grass8x4_diffuse.dds" />
            </effectMaterial>
            <effectMaterial node="0|1|1" fillTypes="DRYGRASS_WINDROW">
                <textures diffuse="$data/maps/mapAlpine/effects/windrower/fillTypes/dryGrass_windrow/hay8x4_diffuse.dds" />
            </effectMaterial>
            <effectMaterial node="0|1|2" fillTypes="STRAW" />
        </effectMaterials>

        <customShaderDefaults>
            <customShaderVariation name="subUV_scaleByLife_alphaMap"/>
            <customShaderParameter name="sizeScale" value="1.0 3.0 0.0 0.0"/>
            <customShaderParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
        </customShaderDefaults>
    </motionPathEffect>
</motionPathEffects>
