﻿<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="5">
    <UvUsages/>
    <LodLevel startDistance="0">
        <CodeInjections>
            <CodeInjection position="ALPHA_FS">
<![CDATA[
#if defined(DEPTH_VIS)
    if (ALBEDO_MAP_TEXCOORDS.x > 0.93 ) {
        alpha = 0;
    }
#endif
]]>
            </CodeInjection>
        </CodeInjections>
    </LodLevel>
</CustomShader>
