﻿<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="5">
    <Parameters>
        <Parameter name="number"      target="number"      type="float"  defaultValue="-1 0 0 0"/>
        <Parameter name="numberColor" target="numberColor" type="float3" defaultValue="0.0009 0.0021 0.0144 1"/>
    </Parameters>
    <UvUsages/>
    <LodLevel startDistance="0">
        <CodeInjections>
          <CodeInjection position="OBJECT_PARAMETERS">
<![CDATA[
    float number;
    float4 numberColor;
]]>
          </CodeInjection>
            <CodeInjection position = "POST_DIFFUSE_COLOR_FS">
<![CDATA[
    diffuseColor *= numberColor.rgb;
]]>
            </CodeInjection>
            <CodeInjection position="EMISSIVE_FS">
<![CDATA[
    emissiveColor.rgb *= numberColor.rgb;
    emissiveColor *= numberColor.w;

    // remove emissive color if number is below 0 (hidden)
    emissiveColor *= max(min(object.number+1, 1), 0);
]]>
            </CodeInjection>
			<CodeInjection position="POST_SET_TEXCOORDS_VS">
<![CDATA[
#if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
    float2 uv = getDefaultTexCoords(In, object);
    uv.y += (object.number + 1) / 11;
    Out.defaultTexCoords = uv;
#endif
]]>
        	</CodeInjection>
     	  </CodeInjections>
    </LodLevel>
</CustomShader>
