<?xml version="1.0" encoding="utf-8"?>
<foliageType distanceTexturePath="distance">

    <!-- forest grass dark -->
    <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="1" numBlocksPerUnit="0.5" shapeSource="grass.i3d">
        <foliageStateDefaults />
        <foliageLodDefaults lod="0" viewDistance="60" />
        <foliageState distanceMapLayer="64" width="1" height="1" widthVariance="0.2" heightVariance="0.2" horizontalPositionVariance="0.75">
            <foliageShape>
                <foliageLod blockShape="0>3" atlasSize="2" atlasOffset="0.5 0" texCoords="0 0 0.5 1" />
            </foliageShape>
        </foliageState>
    </foliageLayer>
    
</foliageType>
