<?xml version="1.0" encoding="utf-8"?>
<foliageType distanceTexturePath="distance">
    <!-- forest grass -->
    <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="1" shapeSource="forestGrass.i3d">
        <foliageStateDefaults />
        <!-- default LOD distances etc -->
        <foliageLodDefaults lod="0" viewDistance="30" blendOutDistance="2" />
        <foliageLodDefaults lod="1" viewDistance="90" blendOutDistance="2"/>
        <!-- 1 0 0 0 -->
        <foliageState distanceMapLayer="0" width="1" height="1.2" widthVariance="0.2" heightVariance="0.2" horizontalPositionVariance="0.75">
            <foliageShape>
                <foliageLod blockShape="0" atlasSize="4" atlasOffset="0 0.25" texCoords="0 0 1 1" />
                <foliageLod blockShape="1" atlasSize="4" atlasOffset="0 0.25" texCoords="0 0 1 1" />
            </foliageShape>
        </foliageState>
        <!--  -->
    </foliageLayer>
</foliageType>
