<?xml version="1.0" encoding="utf-8"?>
<foliageType distanceTexturePath="distance">
    <!-- forest bush -->
    <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="0.75" shapeSource="forestBush.i3d">
        <foliageStateDefaults distanceMapLayer="0" widthVariance="1.5" heightVariance="2" horizontalPositionVariance="0.75"/>
        <!-- default LOD distances etc -->
        <foliageLodDefaults lod="0" viewDistance="40"  blendOutDistance="2" />
        <foliageLodDefaults lod="1" viewDistance="120" blendOutDistance="2"/>
        <!-- 1 0 0 0 -->
        <foliageState width="2" height="2" >
            <foliageShape>
                <foliageLod blockShape="0" atlasSize="3" atlasOffset="0 0.333333" texCoords="0 0 1 1" />
                <foliageLod blockShape="1" atlasSize="3" atlasOffset="0 0.25"     texCoords="0 0 1 1" />
            </foliageShape>
        </foliageState>
        <!--  -->
    </foliageLayer>
</foliageType>
