<?xml version="1.0" encoding="utf-8"?>
<foliageType>

    <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="2.5" shapeSource="meadowUS.i3d">
        <foliageStateDefaults distanceMapLayer="1" width="1.0" height="1.0" widthVariance="0.25" heightVariance="0.25" horizontalPositionVariance="0.3" />

        <!-- default LOD distances etc -->
        <foliageLodDefaults lod="0" viewDistance="20"  blendOutDistance="2" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" />
        <foliageLodDefaults lod="1" viewDistance="80" blendOutDistance="2" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" />

        <!-- 1 0 0 0 - invisible -->
        <foliageState name="invisible" />
        <!-- 0 1 0 0 - green small -->
        <foliageState name="green small" numBlocksPerUnit="2.7">
            <foliageShape probability="7">
                <foliageLod blockShape="0>0|0" />
                <foliageLod blockShape="0>1|0" />
            </foliageShape>
            <foliageShape probability="3">
                <foliageLod blockShape="3>0|0"/>
                <foliageLod blockShape="3>1|0"/>
            </foliageShape>
        </foliageState>
        <!-- 1 1 0 0 - green middle -->
        <foliageState name="green middle" numBlocksPerUnit="2.2">
            <foliageShape probability="7">
                <foliageLod blockShape="0>0|1" />
                <foliageLod blockShape="0>1|1" />
            </foliageShape>
            <foliageShape probability="3">
                <foliageLod blockShape="3>0|1"/>
                <foliageLod blockShape="3>1|1"/>
            </foliageShape>
        </foliageState>
        <!-- 0 0 1 0 - green big (harvest ready) -->
        <foliageState name="harvest ready" widthVariance="0.25" heightVariance="0.25"  numBlocksPerUnit="2">

            <!-- PURE GRASS -->
            <foliageShape probability="500">
                <foliageLod blockShape="0>0|2" />
                <foliageLod blockShape="0>1|2" />
            </foliageShape>

            <!-- DRY GRASS -->
            <foliageShape probability="80">
                <foliageLod blockShape="3>0|2" />
                <foliageLod blockShape="3>1|2" />
            </foliageShape>

            <!-- FLOWER ORANGE -->
            <foliageShape probability="3">
                <foliageLod blockShape="4>0|0" />
                <foliageLod blockShape="4>1|0" />
            </foliageShape>
            <foliageShape probability="3">
                <foliageLod blockShape="4>0|1" />
                <foliageLod blockShape="4>1|1" />
            </foliageShape>

            <!-- FLOWER YELLOW -->
            <foliageShape probability="4">
                <foliageLod blockShape="5>0|0" />
                <foliageLod blockShape="5>1|0" />
            </foliageShape>
            <foliageShape probability="4">
                <foliageLod blockShape="5>0|1" />
                <foliageLod blockShape="5>1|1" />
            </foliageShape>

            <!-- chaerophyllum WHITE FLOWERGRASS -->
            <foliageShape probability="3">
                <foliageLod blockShape="6>1|0" />
                <foliageLod blockShape="6>1|1" />
            </foliageShape>

            <!-- chenopodium GRASS -->
            <foliageShape probability="4">
                <foliageLod blockShape="6>2|0" />
                <foliageLod blockShape="6>2|1" />
            </foliageShape>

            <!-- papaverRhoeas GRASS -->
            <foliageShape probability="4">
                <foliageLod blockShape="6>3|0" />
                <foliageLod blockShape="6>3|1" />
            </foliageShape>

            <!-- rumex GRASS -->
            <foliageShape probability="6">
                <foliageLod blockShape="6>4|0" />
                <foliageLod blockShape="6>4|1" />
            </foliageShape>

        </foliageState>
        <!-- 1 0 1 0 - cut -->
        <foliageState name="cut" numBlocksPerUnit="3.2">
            <foliageShape>
                <foliageLod blockShape="0>0|3" />
                <foliageLod blockShape="0>1|3" />
            </foliageShape>
        </foliageState>
        <!--  -->
    </foliageLayer>
</foliageType>