<?xml version="1.0" encoding="utf-8"?>
<foliageType>

    <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="2.2" shapeSource="meadowDLC.i3d">
        <foliageStateDefaults distanceMapLayer="1" width="1.0" height="1.0" widthVariance="0.25" heightVariance="0.25" horizontalPositionVariance="0.3" />
        <!-- default LOD distances etc -->
        <foliageLodDefaults lod="0" viewDistance="20"  blendOutDistance="2" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" />
        <foliageLodDefaults lod="1" viewDistance="80" blendOutDistance="2" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" />
        <!-- 1 0 0 0 - invisible -->
        <foliageState name="invisible" />
        <!-- 0 1 0 0 - green small -->
        <foliageState name="green small" numBlocksPerUnit="3.2">
            <foliageShape probability="0.7">
                <foliageLod blockShape="0>0|0" />
                <foliageLod blockShape="0>1|0" />
            </foliageShape>
            <foliageShape probability="0.3">
                <foliageLod blockShape="6>0|0"/>
                <foliageLod blockShape="6>1|0" />
                <!-- <foliageLod blockShape="6>1|0" /> -->
            </foliageShape>
        </foliageState>
        <!-- 1 1 0 0 - green middle -->
        <foliageState name="green middle">
            <foliageShape probability="0.7">
                <foliageLod blockShape="0>0|1" />
                <foliageLod blockShape="0>1|1" />
            </foliageShape>
            <foliageShape probability="0.3">
                <foliageLod blockShape="6>0|1"/>
                <foliageLod blockShape="6>1|1" />
                <!-- <foliageLod blockShape="6>1|1" /> -->
            </foliageShape>
        </foliageState>
        <!-- 0 0 1 0 - green big (harvest ready) -->
        <foliageState name="harvest ready">

            <!-- PURE GRASS -->
            <foliageShape probability="15">
                <foliageLod blockShape="0>0|2" />
                <foliageLod blockShape="0>1|2" />
            </foliageShape>

            <!-- CLOVER AND GRASS -->
            <foliageShape probability="10">
                <foliageLod blockShape="6>0|2" />
                <foliageLod blockShape="6>1|2" />
                <!-- <foliageLod blockShape="6>1|2" /> -->
            </foliageShape>

            <!-- FLOWER BLUE -->
            <foliageShape probability="1">
                <foliageLod blockShape="7>0|0" />
                <foliageLod blockShape="7>1|0" />
                <!-- <foliageLod blockShape="7>1|0" /> -->
            </foliageShape>
            <foliageShape probability="1">
                <foliageLod blockShape="7>0|1" />
                <foliageLod blockShape="7>1|1" />
                <!-- <foliageLod blockShape="7>1|1" /> -->
            </foliageShape>

            <!-- FLOWER YELLOW -->
            <foliageShape probability="1">
                <foliageLod blockShape="8>0|0" />
                <foliageLod blockShape="8>1|0" />
                <!-- <foliageLod blockShape="7>1|0" /> -->
            </foliageShape>
            <foliageShape probability="1">
                <foliageLod blockShape="8>0|1" />
                <foliageLod blockShape="8>1|1" />
                <!-- <foliageLod blockShape="7>1|0" /> -->
            </foliageShape>

            <!-- FLOWER WHITE -->
            <foliageShape probability="2">
                <foliageLod blockShape="9>0|0" />
                <foliageLod blockShape="9>1|0" />
                <!-- <foliageLod blockShape="9>1|0" /> -->
            </foliageShape>
            <foliageShape probability="2">
                <foliageLod blockShape="9>0|1" />
                <foliageLod blockShape="9>1|0" />
                <!-- <foliageLod blockShape="9>1|0" /> -->
            </foliageShape>

            <!-- FLOWER PURPLE / WEED -->
            <foliageShape probability="4">
                <foliageLod blockShape="10>0|0" />
                <foliageLod blockShape="10>1|0" />
                <!-- <foliageLod blockShape="10>1|0" /> -->
            </foliageShape>
            <foliageShape probability="4">
                <foliageLod blockShape="10>0|1" />
                <foliageLod blockShape="10>1|1" />
                <!-- <foliageLod blockShape="10>1|1" /> -->
            </foliageShape>

        </foliageState>
        <!-- 1 0 1 0 - cut -->
        <foliageState name="cut" numBlocksPerUnit="3.2">
            <foliageShape>
                <foliageLod blockShape="0>0|3" />
                <foliageLod blockShape="0>1|3" />
            </foliageShape>
        </foliageState>
        <!--  -->
    </foliageLayer>
</foliageType>