<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="b1mCorner" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="9" filename="$data/foliage/hedge/hedge01LOD1_mask.png" />
    <File fileId="7" filename="$data/foliage/hedge/hedge01LOD1_normal.png" />
    <File fileId="8" filename="$data/foliage/hedge/hedge01LOD1_fmask.png" />
    <File fileId="1" filename="$data/foliage/hedge/hedge_diffuse.png" />
    <File fileId="5" filename="$data/foliage/hedge/hedge_mask.png" />
    <File fileId="2" filename="$data/foliage/hedge/hedge_normal.png" />
    <File fileId="3" filename="$data/foliage/hedge/hedge_fmask.png" />
    <File fileId="4" filename="$data/shaders/treeBranchShader.xml" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="2" diffuseColor="0.5 0.5 0.5 1" specularColor="0 0 0" ambientColor="1 1 1">
    </Material>
    <Material name="hedge_mat" materialId="1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="4" customShaderVariation="SEASONAL">
      <Custommap name="mMaskMap" fileId="5"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="hedgeLOD1_mat" materialId="3" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="4" customShaderVariation="SEASONAL">
      <Custommap name="mMaskMap" fileId="9"/>
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="b1mCorner.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="b1mCorner" lodDistance="0 25" collision="false" clipDistance="500" nodeId="1">
      <Shape name="LOD0" shapeId="1" castsShadows="true" receiveShadows="true" instanced="true" materialIds="1" clipDistance="500" nodeId="2">
        <Shape name="collision" shapeId="2" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" clipDistance="500" nodeId="3"/>
      </Shape>
      <Shape name="LOD1" shapeId="3" castsShadows="true" receiveShadows="true" instanced="true" materialIds="3" clipDistance="500" nodeId="4"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="3">
      <Attribute name="noTireTracks" type="boolean" value="true"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
