<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="stihlMS261" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="8" filename="$data/firstPerson/chain_diffuse.png" />
    <File fileId="9" filename="$data/firstPerson/chain_normal.png" />
    <File fileId="10" filename="$data/firstPerson/chain_vmask.png" />
    <File fileId="11" filename="$data/firstPerson/chainsaws/stihl/stihlMS261Decals_diffuse.png" />
    <File fileId="5" filename="$data/firstPerson/chainsaws/stihl/stihlMS261_cover_diffuse.png" />
    <File fileId="6" filename="$data/firstPerson/chainsaws/stihl/stihlMS261_cover_normal.png" />
    <File fileId="7" filename="$data/firstPerson/chainsaws/stihl/stihlMS261_cover_vmask.png" />
    <File fileId="1" filename="$data/firstPerson/chainsaws/stihl/stihlMS261_diffuse.png" />
    <File fileId="2" filename="$data/firstPerson/chainsaws/stihl/stihlMS261_normal.png" />
    <File fileId="3" filename="$data/firstPerson/chainsaws/stihl/stihlMS261_vmask.png" />
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="12" filename="$data/shared/default_normal.png" />
    <File fileId="13" filename="$data/shared/default_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="2" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="stihlMS261_mat" materialId="3" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="colorMat3" value="0.9490 0.9406 0.8913 18"/>
      <CustomParameter name="colorMat2" value="0.9490 0.9406 0.8913 0"/>
      <CustomParameter name="RDT" value="0.0 0.0 0.0 0.0"/>
      <CustomParameter name="colorMat0" value="0.8994 0.1975 0.0097 0"/>
      <CustomParameter name="colorMat1" value="0.238 0.133 0.074 8"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="stihlMS261_cover_mat" materialId="5" customShaderId="4" customShaderVariation="Decal">
      <CustomParameter name="RDT" value="0.0 0.0 5 5"/>
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="chain_mat" materialId="1" customShaderId="4" customShaderVariation="uvScroll_colorMask">
      <CustomParameter name="colorMat0" value="0.98 0.98 0.98 8"/>
      <CustomParameter name="colorMat1" value="0.98 0.98 0.98 8"/>
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="stihlMS261Decals_mat" materialId="4" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <CustomParameter name="colorMat3" value="0.9490 0.9406 0.8913 18"/>
      <CustomParameter name="colorMat2" value="0.9490 0.9406 0.8913 0"/>
      <CustomParameter name="RDT" value="0.0 0.0 0.0 0.0"/>
      <CustomParameter name="colorMat0" value="0.8994 0.1975 0.0097 0"/>
      <CustomParameter name="colorMat1" value="0.238 0.133 0.074 8"/>
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="stihlMS261.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="stihlMS261" nodeId="1">
      <TransformGroup name="cutNode" translation="-0.0725294 -0.0653796 0.0507395" rotation="0 0 180" nodeId="2">
        <TransformGroup name="graphics" translation="-7.99361e-17 8.88178e-17 0" rotation="0 0 -180" nodeId="3">
          <Shape name="chain" translation="-0.00586979 0.0112968 0.160094" rotation="0.948259 0 0" shapeId="1" castsShadows="false" receiveShadows="true" materialIds="1" clipDistance="30" nodeId="4"/>
          <TransformGroup name="particles" translation="-4.44089e-17 0.039 0.158" collision="false" nodeId="5">
            <Shape name="chipsEmitter" translation="-0.00614693 0.0123233 0.0229302" rotation="-3.29551 0 0" shapeId="2" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" clipDistance="150" nodeId="6"/>
            <Shape name="dustEmitter" translation="-0.00614693 0.0123233 0.0229302" rotation="-3.29551 0 0" shapeId="3" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" clipDistance="150" nodeId="7"/>
          </TransformGroup>
          <TransformGroup name="handNode" translation="0.0482633 0.168119 -0.0733534" rotation="0 -10.7883 0" nodeId="8"/>
          <TransformGroup name="leftHandTarget" translation="0.184787 0.0262277 -0.042675" rotation="-71.527 77.247 -153.967" nodeId="9"/>
          <TransformGroup name="rightHandTarget" translation="0.0516662 0.00821126 -0.342617" rotation="-180 -20 -90" nodeId="10"/>
          <TransformGroup name="cutPosition" translation="-0.00547091 0.023297 0.376324" nodeId="11"/>
          <Shape name="chainsaw_vis" translation="0.0803541 0.0715699 -0.00695492" shapeId="4" castsShadows="false" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="12">
            <Shape name="decals" translation="-0.0163506 -0.00608842 0.026664" shapeId="5" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="50" nodeId="13"/>
            <Shape name="cover_vis" translation="0.0476751 -0.0725125 -0.11093" rotation="0.948259 0 0" shapeId="6" castsShadows="false" receiveShadows="true" materialIds="5" clipDistance="75" nodeId="14"/>
          </Shape>
        </TransformGroup>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
