<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="mcCullochCS410" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="6" filename="$data/firstPerson/chain_diffuse.png" />
    <File fileId="7" filename="$data/firstPerson/chain_normal.png" />
    <File fileId="8" filename="$data/firstPerson/chain_vmask.png" />
    <File fileId="4" filename="$data/firstPerson/chainsaws/mcCulloch/mcCullochCS410Cover_normal.png" />
    <File fileId="5" filename="$data/firstPerson/chainsaws/mcCulloch/mcCullochCS410Cover_vmask.png" />
    <File fileId="9" filename="$data/firstPerson/chainsaws/mcCulloch/mcCullochCS410Decal_diffuse.png" />
    <File fileId="11" filename="$data/firstPerson/chainsaws/mcCulloch/mcCullochCS410Decal_vmask.png" />
    <File fileId="1" filename="$data/firstPerson/chainsaws/mcCulloch/mcCullochCS410_normal.png" />
    <File fileId="2" filename="$data/firstPerson/chainsaws/mcCulloch/mcCullochCS410_vmask.png" />
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="10" filename="$data/shared/default_normal.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="2" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="mcCullochCS410_mat" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="colorMat0" value="0.6388 0.2888 0.0119 1"/>
      <CustomParameter name="colorMat1" value="0.8469 0.0116 0.0176 1"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="mcCullochCS410Cover_mat" materialId="4" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="colorMat0" value="0.6388 0.2888 0.0119 1"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
    </Material>
    <Material name="chain_mat" materialId="1" customShaderId="3" customShaderVariation="uvScroll_colorMask">
      <CustomParameter name="colorMat0" value="0.0824 0.0824 0.0824 0"/>
      <CustomParameter name="colorMat1" value="0.0824 0.0824 0.0824 0"/>
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="mcCullochCS410Decal_mat" materialId="5" alphaBlending="true" customShaderId="3" customShaderVariation="Decal">
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="mcCullochCS410.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="mcCullochCS410" nodeId="1">
      <TransformGroup name="cutNode" translation="-0.0725294 -0.0653796 0.0507395" rotation="0 0 180" nodeId="2">
        <TransformGroup name="graphics" translation="2.75179e-17 1.77636e-17 0" rotation="0 0 -180" nodeId="3">
          <Shape name="chain" translation="5.34344e-05 -6.17787e-05 0.0857155" shapeId="1" castsShadows="false" receiveShadows="true" materialIds="1" clipDistance="30" nodeId="4"/>
          <TransformGroup name="particles" translation="0 0.039 0.158" collision="false" nodeId="5">
            <Shape name="chipsEmitter" translation="8.88178e-18 0 -0.026936" shapeId="2" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" clipDistance="300" nodeId="6"/>
            <Shape name="dustEmitter" translation="8.88178e-18 0 -0.026936" shapeId="3" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" clipDistance="300" nodeId="7"/>
          </TransformGroup>
          <TransformGroup name="handNode" translation="0.0476342 0.167305 -0.0754339" nodeId="8"/>
          <TransformGroup name="leftHandTarget" translation="0.168 0.023 -0.055" rotation="-62.4931 77.247 -153.967" nodeId="9"/>
          <TransformGroup name="rightHandTarget" translation="0.0401761 0.0325299 -0.346889" rotation="-23.0393 0 0" nodeId="10"/>
          <TransformGroup name="cutPosition" translation="-0.000296449 0.000685833 0.290536" nodeId="11"/>
          <Shape name="chainsaw_vis" translation="0.0725294 0.0653796 -0.0507395" shapeId="4" castsShadows="false" receiveShadows="true" materialIds="3" clipDistance="200" nodeId="12"/>
          <Shape name="cover_vis" translation="0.114624 0.0135852 -0.148936" shapeId="5" castsShadows="false" receiveShadows="true" materialIds="4" clipDistance="75" nodeId="13">
            <Shape name="decal" translation="-0.0534085 0.0470151 0.172634" shapeId="6" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="5" clipDistance="50" nodeId="14"/>
          </Shape>
        </TransformGroup>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
