<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="particle_materialHolder" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.1"/>
  </Asset>

  <Files>
    <File fileId="5" filename="gradient_diffuse.png"/>
    <File fileId="1" filename="$data/shared/defaultArray_diffuse.png"/>
    <File fileId="2" filename="$data/shared/defaultArray_normal.png"/>
    <File fileId="3" filename="$data/shared/defaultArray_specular.png"/>
    <File fileId="4" filename="$data/shaders/psColorShader.xml"/>
  </Files>

  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="unload_mat" materialId="5" customShaderId="4" customShaderVariation="fillTypeArray">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="alphaMap" fileId="5"/>
    </Material>
  </Materials>

  <Shapes externalShapesFile="unloadParticles.i3d.shapes">
  </Shapes>

  <Dynamics>
    <ParticleSystem name="unloadEmitter" dynamicId="2" type="sprite" particleShapeId="1" rate="0.25" lifespan="800" maxCount="1000" emitterShapeVelocityScale="0.85" speed="0.002" speedRandom="0.00025" tangentSpeed="0.01" normalSpeed="1" spriteScaleX="0.5" spriteScaleY="0.5" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" deltaRotateMin="-0.1" deltaRotateMax="0.1">
      <Gravity force="0 -1.5 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
      <Dynamic dynamicId="2" emitterShapeNodeId="13" name="unloadEmitter" clipDistance="100" nodeId="12" materialIds="5" distanceBlending="false" castsShadows="true" receiveShadows="true">
        <Shape shapeId="3" name="emitShape" nodeId="13" materialIds="4" nonRenderable="true"/>
      </Dynamic>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="12">
      <Attribute name="onCreate" type="scriptCallback" value="MaterialUtil.onCreateParticleSystem"/>
      <Attribute name="particleType" type="string" value="UNLOADING"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
