<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">
    <!-- PARSNIP -->
    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="TOP_LIFTING_FRUITS_LEAVES" filename="$data/effects/topLifting/parsnip/parsnip_fruitsLeaves.i3d">
        <effectGeneration rootNode="0|0|0" minScale="0.95 0.95 0.95" maxScale="1.05 1.05 1.05"/>
        <typeDefinition fillTypes="PARSNIP" speedScale="0.3"/>
        <effectMeshes>
            <effectMesh node="0|0|0" numRows="1" rowLength="48" numVariations="2" boundingBoxCenter="-1.0 2.0 0.0" boundingBox="8 6 12" />
            <effectMesh node="0|0|1" numRows="1" rowLength="60" numVariations="2" boundingBoxCenter="-1.0 2.0 0.0" boundingBox="8 6 12" />
            <effectMesh node="0|0|2" numRows="1" rowLength="70" numVariations="4" boundingBoxCenter="-1.0 2.0 0.0" boundingBox="8 6 12" />
            <effectMesh node="0|0|3" numRows="1" rowLength="80" numVariations="2" boundingBoxCenter="-1.0 2.0 0.0" boundingBox="8 6 12" />
        </effectMeshes>
        <customShaderDefaults>
            <customShaderMap       name="shapeArray" filename="$data/effects/topLifting/arrays/fruitArray1x60.dds"/>
            <customShaderVariation name="alphaMap"/>
        </customShaderDefaults>
    </motionPathEffect>

    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="TOP_LIFTING_FRUITS_CLEAN" filename="$data/effects/topLifting/parsnip/parsnip_fruitsClean.i3d">
        <effectGeneration rootNode="0|1|0" minScale="0.95 0.95 0.95" maxScale="1.05 1.05 1.05"/>
        <typeDefinition fillTypes="PARSNIP" speedScale="1.0"/>
        <effectMeshes>
            <effectMesh node="0|0|0" numRows="1" rowLength="14" numVariations="4" boundingBoxCenter="-1.0 1.0 -1.0" boundingBox="6 6 6" />
            <effectMesh node="0|0|1" numRows="4" rowLength="14" numVariations="4" boundingBoxCenter="-1.0 1.0 -1.0" boundingBox="6 6 6" />
        </effectMeshes>
        <customShaderDefaults>
            <customShaderMap       name="shapeArray" filename="$data/effects/topLifting/arrays/fruitArray1x14.dds"/>
            <customShaderVariation name="alphaMap"/>
        </customShaderDefaults>
    </motionPathEffect>

    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="TOP_LIFTING_THRESHING" filename="$data/effects/topLifting/parsnip/parsnip_threshing.i3d">
        <effectGeneration rootNode="0|2|0"/>
        <typeDefinition fillTypes="PARSNIP" speedScale="0.4"/>
        <effectMeshes>
            <effectMesh node="0|0|0" numRows="8"  rowLength="20" numVariations="4" boundingBoxCenter="0.0 2.0 0.0"   boundingBox="6 6 6" />
            <effectMesh node="0|0|1" numRows="32" rowLength="20" numVariations="4" boundingBoxCenter="0.0 2.0 0.0"   boundingBox="6 6 6" />
            <effectMesh node="0|0|2" numRows="8"  rowLength="48" numVariations="2" boundingBoxCenter="-1.0 1.0 -1.0" boundingBox="8 8 8" />
            <effectMesh node="0|0|3" numRows="8"  rowLength="58" numVariations="2" boundingBoxCenter="-1.0 1.0 -1.0" boundingBox="8 8 8" />
            <effectMesh node="0|0|4" numRows="8"  rowLength="78" numVariations="4" boundingBoxCenter="-1.0 1.0 -1.0" boundingBox="8 8 8" />
            <effectMesh node="0|0|5" numRows="32" rowLength="78" numVariations="4" boundingBoxCenter="-1.0 1.0 -1.0" boundingBox="8 8 8" />
        </effectMeshes>
        <customShaderDefaults>
            <customShaderMap       name="shapeArray" filename="$data/effects/topLifting/arrays/threshingArray8x48.dds"/>
            <customShaderVariation name="alphaMap"/>
        </customShaderDefaults>
    </motionPathEffect>
</motionPathEffects>