<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">
    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="TEDDER" filename="$data/effects/tedder/tedder.i3d">
        <effectGeneration rootNode="0|0"/>
        <typeDefinition fillTypes="DRYGRASS_WINDROW STRAW" speedScale="0.65"/>

        <effectMeshes>
            <effectMesh node="0|0|0" rowLength="28" numRows="4" skipPositions="0" boundingBox="5 2 12" numVariations="16"/>
        </effectMeshes>

        <effectMaterials rootNode="0|1">
            <effectMaterial node="0|1|0" fillTypes="DRYGRASS_WINDROW" />
            <effectMaterial node="0|1|1" fillTypes="STRAW" />
        </effectMaterials>

        <customShaderDefaults>
            <customShaderVariation name="subUV_scaleByLife_alphaMap"/>
            <customShaderParameter name="sizeScale" value="0.75 3.5 0.0 0.0"/>
            <customShaderParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
        </customShaderDefaults>
    </motionPathEffect>
</motionPathEffects>
