<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="tedderEffects" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/effects/tedder/arrays/sharedTedderArrayLeft.png" />
    <File fileId="1" filename="$data/effects/tedder/fillTypes/dryGrass_windrow/dryGrass_windrow_diffuse.png" />
    <File fileId="6" filename="$data/effects/tedder/fillTypes/straw/straw_diffuse.png" />
    <File fileId="5" filename="$data/effects/tedder/shared/tedder_alpha.png" />
    <File fileId="2" filename="$data/effects/tedder/shared/tedder_normal.png" />
    <File fileId="3" filename="$data/shaders/motionPathShader.xml" />
  </Files>

  <Materials>
    <Material name="dryGrass_windrow_mat" materialId="1" specularColor="0 0 0" customShaderId="3" customShaderVariation="subUV_scaleByLife_alphaMap">
      <CustomParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
      <CustomParameter name="sizeScale" value="0.75 3.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="4"/>
      <Custommap name="alphaMap" fileId="5"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="straw_mat" materialId="2" specularColor="0 0 0" customShaderId="3" customShaderVariation="subUV_scaleByLife_alphaMap">
      <CustomParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
      <CustomParameter name="sizeScale" value="0.75 3.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="4"/>
      <Custommap name="alphaMap" fileId="5"/>
      <Texture fileId="6"/>
      <Normalmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="tedder.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="tedderEffects_particleMeshes" nodeId="1">
      <TransformGroup name="tedderEffects_particleMeshes_meshes" nodeId="2">
        <TransformGroup name="tedderEffects_particleMeshes_nr4_rl28_root" nodeId="3">
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v1" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="4"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v2" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="5"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v3" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="6"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v4" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="7"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v5" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="8"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v6" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="9"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v7" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="10"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v8" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="11"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v9" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="12"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v10" shapeId="10" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="13"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v11" shapeId="11" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="14"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v12" shapeId="12" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="15"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v13" shapeId="13" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="16"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v14" shapeId="14" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="17"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v15" shapeId="15" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="18"/>
          <Shape name="tedderEffects_particleMeshes_nr4_rl28_v16" shapeId="16" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="19"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tedderEffects_particleMeshes_materials" nodeId="20">
        <Shape name="dryGrass" shapeId="17" static="true" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="21"/>
        <Shape name="straw" shapeId="18" static="true" castsShadows="true" receiveShadows="true" materialIds="2" nodeId="22"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
