<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="smokeParticles_materialHolder" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="$data/effects/smoke/smoke6x6_diffuse.png" />
    <File fileId="2" filename="$data/effects/smoke/smoke6x6_normal.png" />
    <File fileId="3" filename="$data/shaders/psSubUVShader.xml" />
    <File fileId="4" filename="$data/shared/defaultArray_diffuse.png" />
  </Files>

  <Materials>
    <Material name="smoke_mat" materialId="1" specularColor="0 0 0" alphaBlending="true" customShaderId="3" customShaderVariation="subUV_fillTypeArray" shadingRate="4x4">
      <CustomParameter name="playScale" value="30 60 1 0"/>
      <Custommap name="fillTypeColorMap" fileId="4"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="smokeParticles_materialHolder.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="smoke_materialHolder" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="10" nodeId="1"/>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1">
      <Attribute name="materialName" type="string" value="smokeParticle"/>
      <Attribute name="onCreate" type="scriptCallback" value="MaterialUtil.onCreateBaseMaterial"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
