<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="slurryMeasurement" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="6" filename="$data/effects/slurry/slurry_specular.png" />
    <File fileId="4" filename="$data/effects/slurryMeasurement/slurry_diffuse.png" />
    <File fileId="5" filename="$data/effects/slurryMeasurement/slurry_normal.png" />
    <File fileId="8" filename="$data/effects/slurryMeasurement/water_diffuse.png" />
    <File fileId="7" filename="$data/shaders/slurryMeasurementShader.xml" />
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="9" filename="$data/shared/default_normal.png" />
    <File fileId="1" filename="$data/shared/window_diffuse.png" />
    <File fileId="2" filename="$data/shared/window_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.451 0.451 0.451 1">
    </Material>
    <Material name="window_mat" materialId="2" alphaBlending="true" customShaderId="3">
      <Texture fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="slurry_mat" materialId="3" customShaderId="7">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="water_mat" materialId="4" alphaBlending="true" customShaderId="7">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="slurryMeasurement.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="slurryMeasurement" translation="0 0 2.84217e-16" collision="false" nodeId="1">
      <Shape name="holder" translation="0 1.42109e-16 -2.93099e-16" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="2"/>
      <Shape name="glass" translation="-7.10543e-17 4.11223e-15 -1.25817e-14" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="200" nodeId="3"/>
      <Shape name="effectSlurry" translation="0 0 -2.84217e-16" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="200" nodeId="4"/>
      <Shape name="holder1" translation="0 1.42109e-16 -1" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="5"/>
      <Shape name="glass1" translation="-7.10543e-17 4.11223e-15 -1" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="200" nodeId="6"/>
      <Shape name="effectWater" translation="0 0 -1" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="200" nodeId="7"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
