<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="pickupEffects" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="9" filename="$data/effects/pickup/fillTypes/grass_diffuse.png" />
    <File fileId="11" filename="$data/effects/pickup/fillTypes/hay_diffuse.png" />
    <File fileId="5" filename="$data/effects/pickup/sharedPickupArrayOUT.png" />
    <File fileId="6" filename="$data/effects/unload/gradient_diffuse.png" />
    <File fileId="13" filename="$data/fillPlanes/chaff_diffuse.png" />
    <File fileId="14" filename="$data/fillPlanes/chaff_normal.png" />
    <File fileId="15" filename="$data/fillPlanes/forage_diffuse.png" />
    <File fileId="16" filename="$data/fillPlanes/forage_normal.png" />
    <File fileId="10" filename="$data/fillPlanes/grass_normal.png" />
    <File fileId="12" filename="$data/fillPlanes/hay_normal.png" />
    <File fileId="7" filename="$data/fillPlanes/silage_diffuse.png" />
    <File fileId="8" filename="$data/fillPlanes/silage_normal.png" />
    <File fileId="1" filename="$data/fillPlanes/straw_diffuse.png" />
    <File fileId="2" filename="$data/fillPlanes/straw_normal.png" />
    <File fileId="4" filename="$data/shaders/motionPathShader.xml" />
    <File fileId="3" filename="$data/shared/default_specular.png" />
  </Files>

  <Materials>
    <Material name="straw_mat3" materialId="1" customShaderId="4" customShaderVariation="rotateByLife_cosOffsetY_alphaMapGradient">
      <CustomParameter name="rotateSpeed" value="5 0 0 0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="silage_mat1" materialId="2" customShaderId="4" customShaderVariation="rotateByLife_cosOffsetY_alphaMapGradient">
      <CustomParameter name="rotateSpeed" value="5 0 0 0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="grass_mat1" materialId="3" customShaderId="4" customShaderVariation="rotateByLife_cosOffsetY_alphaMapGradient">
      <CustomParameter name="rotateSpeed" value="5 0 0 0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="hay_mat1" materialId="4" customShaderId="4" customShaderVariation="rotateByLife_cosOffsetY_alphaMapGradient">
      <CustomParameter name="rotateSpeed" value="5 0 0 0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="chaff_mat1" materialId="5" customShaderId="4" customShaderVariation="rotateByLife_cosOffsetY_alphaMapGradient">
      <CustomParameter name="rotateSpeed" value="5 0 0 0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="forage_mat1" materialId="6" customShaderId="4" customShaderVariation="rotateByLife_cosOffsetY_alphaMapGradient">
      <CustomParameter name="rotateSpeed" value="5 0 0 0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="pickupOUT.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="pickupEffects_particleMeshesOUT" nodeId="1">
      <TransformGroup name="pickupEffects_particleMeshesOUT_meshes" nodeId="2">
        <Shape name="pickupEffects_particleMeshesOUT_nr4_rl22_v1" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="3"/>
      </TransformGroup>
      <TransformGroup name="pickupEffects_particleMeshesOUT_materials" nodeId="4">
        <Shape name="straw" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="5"/>
        <Shape name="silage" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="6"/>
        <Shape name="grass_windrow" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="7"/>
        <Shape name="dryGrass_windrow" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="8"/>
        <Shape name="chaff" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="300" nodeId="9"/>
        <Shape name="forage" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="6" clipDistance="300" nodeId="10"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
