<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="pickupEffects" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="9" filename="$data/effects/pickup/fillTypes/grass_diffuse.png" />
    <File fileId="11" filename="$data/effects/pickup/fillTypes/hay_diffuse.png" />
    <File fileId="5" filename="$data/effects/pickup/sharedPickupArrayIN.png" />
    <File fileId="6" filename="$data/effects/unload/gradient_diffuse.png" />
    <File fileId="13" filename="$data/fillPlanes/chaff_diffuse.png" />
    <File fileId="14" filename="$data/fillPlanes/chaff_normal.png" />
    <File fileId="15" filename="$data/fillPlanes/forage_diffuse.png" />
    <File fileId="16" filename="$data/fillPlanes/forage_normal.png" />
    <File fileId="10" filename="$data/fillPlanes/grass_normal.png" />
    <File fileId="12" filename="$data/fillPlanes/hay_normal.png" />
    <File fileId="7" filename="$data/fillPlanes/silage_diffuse.png" />
    <File fileId="8" filename="$data/fillPlanes/silage_normal.png" />
    <File fileId="1" filename="$data/fillPlanes/straw_diffuse.png" />
    <File fileId="2" filename="$data/fillPlanes/straw_normal.png" />
    <File fileId="4" filename="$data/shaders/motionPathShader.xml" />
    <File fileId="3" filename="$data/shared/default_specular.png" />
  </Files>

  <Materials>
    <Material name="straw_mat" materialId="1" customShaderId="4" customShaderVariation="alphaMapGradient_cosOffsetY_scaleByLife">
      <CustomParameter name="sizeScale" value="1.0 1.0"/>
      <CustomParameter name="visibilityX" value="1.5 -1.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="silage_mat" materialId="2" customShaderId="4" customShaderVariation="alphaMapGradient_cosOffsetY_scaleByLife">
      <CustomParameter name="sizeScale" value="1.0 1.0"/>
      <CustomParameter name="visibilityX" value="1.5 -1.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="grass_mat" materialId="3" customShaderId="4" customShaderVariation="alphaMapGradient_cosOffsetY_scaleByLife">
      <CustomParameter name="sizeScale" value="1.0 1.0"/>
      <CustomParameter name="visibilityX" value="1.5 -1.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="hay_mat" materialId="4" customShaderId="4" customShaderVariation="alphaMapGradient_cosOffsetY_scaleByLife">
      <CustomParameter name="sizeScale" value="1.0 1.0"/>
      <CustomParameter name="visibilityX" value="1.5 -1.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="chaff_mat" materialId="5" customShaderId="4" customShaderVariation="alphaMapGradient_cosOffsetY_scaleByLife">
      <CustomParameter name="sizeScale" value="1.0 1.0"/>
      <CustomParameter name="visibilityX" value="1.5 -1.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="forage_mat" materialId="6" customShaderId="4" customShaderVariation="alphaMapGradient_cosOffsetY_scaleByLife">
      <CustomParameter name="sizeScale" value="1.0 1.0"/>
      <CustomParameter name="visibilityX" value="1.5 -1.5 0.0 0.0"/>
      <Custommap name="shapeArray" fileId="5"/>
      <Custommap name="alphaMap" fileId="6"/>
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="pickupIN.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="pickupEffects_particleMeshesIN" nodeId="1">
      <TransformGroup name="pickupEffects_particleMeshesIN_meshes" nodeId="2">
        <Shape name="pickupEffects_particleMeshesIN_nr9_rl11_v1" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="3"/>
        <Shape name="pickupEffects_particleMeshesIN_nr10_rl5_v1" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="4"/>
        <Shape name="pickupEffects_particleMeshesIN_nr10_rl15_v1" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="5"/>
        <Shape name="pickupEffects_particleMeshesIN_nr10_rl10_v1" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="6"/>
        <Shape name="pickupEffects_particleMeshesIN_nr12_rl10_v1" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="7"/>
        <Shape name="pickupEffects_particleMeshesIN_nr14_rl10_v1" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="8"/>
        <Shape name="pickupEffects_particleMeshesIN_nr16_rl15_v1" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="1" nodeId="9"/>
      </TransformGroup>
      <TransformGroup name="pickupEffects_particleMeshesIN_materials" nodeId="10">
        <Shape name="straw" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="11"/>
        <Shape name="silage" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="12"/>
        <Shape name="grass_windrow" shapeId="10" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="13"/>
        <Shape name="dryGrass_windrow" shapeId="11" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="14"/>
        <Shape name="chaff" shapeId="12" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="300" nodeId="15"/>
        <Shape name="forage" shapeId="13" castsShadows="true" receiveShadows="true" materialIds="6" clipDistance="300" nodeId="16"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
