<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">
    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="MOWER" filename="$data/effects/mower/mower.i3d">
        <effectGeneration rootNode="0|0"/>
        <typeDefinition fillTypes="GRASS_WINDROW STRAW" speedScale="0.85"/>

        <effectMeshes>
            <effectMesh node="0|0|0" numRows="6"  rowLength="11" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|1" numRows="9"  rowLength="11" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|2" numRows="9"  rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|3" numRows="10" rowLength="11" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|4" numRows="11" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|5" numRows="16" rowLength="8"  skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|6" numRows="16" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|7" numRows="21" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|8" numRows="30" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
        </effectMeshes>

        <effectMaterials rootNode="0|1">
            <effectMaterial node="0|1|0" fillTypes="GRASS_WINDROW" />
            <effectMaterial node="0|1|1" fillTypes="STRAW" />
        </effectMaterials>

        <customShaderDefaults>
            <customShaderVariation name="subUV_scaleByLife_alphaMap"/>
            <customShaderParameter name="sizeScale" value="1.0 3.0 0.0 0.0"/>
            <customShaderParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
        </customShaderDefaults>
    </motionPathEffect>
    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="MULCHER" filename="$data/effects/mower/mower.i3d">
        <effectGeneration rootNode="0|0"/>
        <typeDefinition speedScale="1.0" densityScale="0.6"/>

        <effectMeshes>
            <effectMesh node="0|0|0" numRows="6"  rowLength="11" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|1" numRows="9"  rowLength="11" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|2" numRows="9"  rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|3" numRows="10" rowLength="11" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|4" numRows="11" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|5" numRows="16" rowLength="8"  skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|6" numRows="16" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|7" numRows="21" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
            <effectMesh node="0|0|8" numRows="30" rowLength="18" skipPositions="0" boundingBox="4 3 4" numVariations="4"/>
        </effectMeshes>

        <effectMaterials rootNode="0|1">
            <effectMaterial node="0|1|2" />
        </effectMaterials>

        <customShaderDefaults>
            <customShaderVariation name="subUV_scaleByLife_alphaMap"/>
            <customShaderParameter name="sizeScale" value="0.25 2.25 0.0 0.0"/>
            <customShaderParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
        </customShaderDefaults>
    </motionPathEffect>
</motionPathEffects>
