<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">

<!-- _____________________ CORNHEADER - grain out of maize and sunflower // vertical movement ________________ -->

    <!-- MAIZE - harvestReadyDry -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER" filename="$data/effects/cutter/maize/maize_harvestReadyDry.i3d">
        <effectGeneration rootNode="0|0|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="maize" useFoliageStage="7" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="MAIZE" growthStates="7" speedScale="0.6"/>

        <effectMeshes>
            <!-- forage harvesters  - generated here to be used in MAIZE stage7 CUTTER_FORAGE effect which uses same maize_harvestReadyDry.i3d file -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="1" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="1" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="1" boundingBox="24 7.5 7.5"/>

            <!-- combine harvesters -->
            <effectMesh node="0|0|4" numRows="6"  rowLength="8" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|5" numRows="12" rowLength="8" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|6" numRows="20" rowLength="8" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/cornheader/plantArray12x8.dds"/>
            <customShaderVariation name="pivotOffsetY_jigglingX_alphaMap"/>
            <customShaderParameter name="verticalOffset" value="0.25 0 0 0"/>
        </customShaderDefaults>

        <effectMaterials rootNode="0|0|4"/> <!-- dummy material to have shader precompiled for console -->
    </motionPathEffect>

    <!-- SUNFLOWER - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER" filename="$data/effects/cutter/sunflower/sunflower_harvestReady.i3d">
        <effectGeneration rootNode="0|6|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="sunflower" useFoliageStage="8" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="SUNFLOWER" growthStates="8" speedScale="0.6"/>

        <effectMeshes>
            <!-- combine harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5" skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="8" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="8" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="8" skipPositions="0" boundingBox="24 7.5 7.5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|4" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|5" numRows="6"  rowLength="20" skipPositions="1" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|6" numRows="12" rowLength="26" skipPositions="1" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|7" numRows="20" rowLength="36" skipPositions="1" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/cornheader/plantArray12x8.dds"/>
            <customShaderVariation name="pivotOffsetY_jigglingX_alphaMap"/>
            <customShaderParameter name="verticalOffset" value="-0.55 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

<!-- _____________________________________ MAIZEHEADER  - forage _________________________________________ -->

    <!-- MAIZE - harvestReadyGreen -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/maize/maize_harvestReadyGreen.i3d">
        <effectGeneration rootNode="0|0|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="maize" useFoliageStage="5" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="MAIZE" growthStates="5 6" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="1" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="1" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="1" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- MAIZE - harvestReadyDry -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/maize/maize_harvestReadyDry.i3d">
        <!-- effectGeneration not needed
             maize_harvestReadyDry.i3d - generated earlier -->
        <typeDefinition fruitTypes="MAIZE" growthStates="7" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="1" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="1" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="1" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- GRASS - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/grass/grass_greenBig.i3d">
        <effectGeneration rootNode="0|8|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="grass" useFoliageStage="3" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="GRASS MEADOW" growthStates="3" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- GRASS - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/grass/grass_harvestReady.i3d">
        <effectGeneration rootNode="0|8|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="grass" useFoliageStage="4" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="GRASS MEADOW" growthStates="4" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- SUNFLOWER - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/sunflower/sunflower_greenBig.i3d">
        <effectGeneration rootNode="0|6|3" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="sunflower" useFoliageStage="7" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="SUNFLOWER" growthStates="7" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- SUNFLOWER - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/sunflower/sunflower_harvestReady.i3d">
        <!-- effectGeneration not needed
             sunflower_harvestReady.i3d - generated earlier -->
        <typeDefinition fruitTypes="SUNFLOWER" growthStates="8" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|4" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|5" numRows="6"  rowLength="20" skipPositions="1" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|6" numRows="12" rowLength="26" skipPositions="1" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|7" numRows="20" rowLength="36" skipPositions="1" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
        </customShaderDefaults>
    </motionPathEffect>

<!-- _____________________________________ GRAIN HEADER _____________________________________ -->

    <!-- WHEAT - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/wheat/wheat_greenBig.i3d">
        <effectGeneration rootNode="0|1|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="wheat" useFoliageStage="6" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="WHEAT" growthStates="6 7" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- WHEAT - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/wheat/wheat_harvestReady.i3d">
        <effectGeneration rootNode="0|1|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="wheat" useFoliageStage="8" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="WHEAT" growthStates="8" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- BARLEY - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/barley/barley_greenBig.i3d">
        <effectGeneration rootNode="0|2|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="barley" useFoliageStage="5" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="BARLEY" growthStates="5 6" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- BARLEY - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/barley/barley_harvestReady.i3d">
        <effectGeneration rootNode="0|2|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="barley" useFoliageStage="7" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="BARLEY" growthStates="7" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- OAT - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/oat/oat_greenBig.i3d">
        <effectGeneration rootNode="0|3|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="oat" useFoliageStage="4" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="OAT" growthStates="4" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- OAT - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/oat/oat_harvestReady.i3d">
        <effectGeneration rootNode="0|3|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="oat" useFoliageStage="5" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="OAT" growthStates="5" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- CANOLA - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/canola/canola_greenBig.i3d">
        <effectGeneration rootNode="0|4|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="canola" useFoliageStage="8" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="CANOLA" growthStates="8" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- CANOLA - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/canola/canola_harvestReady.i3d">
        <effectGeneration rootNode="0|4|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="canola" useFoliageStage="9" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="CANOLA" growthStates="9" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- SOYBEAN - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/soybean/soybean_greenBig.i3d">
        <effectGeneration rootNode="0|5|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="soybean" useFoliageStage="6" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="SOYBEAN" growthStates="6" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- SOYBEAN - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/soybean/soybean_harvestReady.i3d">
        <effectGeneration rootNode="0|5|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="soybean" useFoliageStage="7" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="SOYBEAN" growthStates="7" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- SORGHUM - greenBig -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" filename="$data/effects/cutter/sorghum/sorghum_greenBig.i3d">
        <effectGeneration rootNode="0|7|0" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="sorghum" useFoliageStage="4" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="SORGHUM" growthStates="4" speedScale="0.25"/>

        <effectMeshes>
            <!-- forage harvesters -->
            <effectMesh node="0|0|0" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|1" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/maizeheader/cutterArray12x26.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

    <!-- SORGHUM - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="$data/effects/cutter/sorghum/sorghum_harvestReady.i3d">
        <effectGeneration rootNode="0|7|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="sorghum" useFoliageStage="5" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="SORGHUM" growthStates="5" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

</motionPathEffects>
