<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">
    <motionPathEffect effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" filename="$data/effects/cultivator/cultivator.i3d">
        <effectGeneration rootNode="0|0|0|0"/>
        <typeDefinition speedScale="0.75"/>

        <effectMeshes>
            <effectMesh node="0|0|0" numRows="1" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|1" numRows="3" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|2" numRows="10" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|3" numRows="20" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="4" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|4" numRows="30" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|5" numRows="40" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|6" numRows="50" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
            <effectMesh node="0|0|7" numRows="60" rowLength="18" skipPositions="0" boundingBox="5 5 5" numVariations="2" sourceNode="0|0|0|0">
                <lod sourceNode="0|0|0|1" distance="20" skipPositions="4"/>
            </effectMesh>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderVariation name="subUV_scaleByLife_cosOffsetY"/>
            <customShaderParameter name="sizeScale" value="0.25 2.0 0.0 0.0"/>
            <customShaderParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
        </customShaderDefaults>
    </motionPathEffect>
</motionPathEffects>
